For as long as I can remember, I’ve been creating.
I taught myself graphic design when I was around 16 or 17 years old.
It was almost inevitable—this restless pull toward a life shaped by imagination, pressure, missteps and breakthroughs.
But I won’t bore you with the mundanes of it all; here’s the romanticised version.
The Beginning
Straight out of school, I stepped into a tattoo studio (in Grand Bazaar), then into a prominent photo studio (in Port-of-Spain), and later a sign studio (in El Socorro), where I learned a simple truth: even the biggest creative companies often rely on one or two artists carrying everything. So I walked away, years later and started my own studio—Immature Studio.
Immature Studio
Aside from doing graphic designs, conceptual work and branding, I started small-scale custom business card production, printing, laminating and cutting cards for clients.
Along the way, I taught myself 3D modelling, animation and amateur video production. But taking those fields to a professional level demanded resources far beyond my reach at the time, and the industries didn’t align with the stories I wanted to tell.
The 3D industry on our island, for example, was predominantly in real estate modelling and rendering, which I had no interest in whatsoever.
It still is.
Immature Studio was heavily inspired by the likes of Pixar at the time, and I dreamed of having my own animation studio one day.
When the pursuit began to take a toll on my health, I shifted back to what I could deliver with excellence: refined graphic design and branding.
A Detour into Business
During that period, I entered an automotive accessories partnership, as Marketing Manager, determined to drag the industry into the digital age.
Due to limitations and fallen expectations in that pursuit, I taught myself dynamic website development for our company.
When the venture soon became yet another automotive accessories business, with my new abilities to develop large-scale dynamic websites, I ventured into virtual community platforms.
Enter TriniSpace
That skillset expanded into blogs, and eventually into TriniSpace—Trinidad’s first classifieds-only platform built entirely from the ground up.
At the same time, I converted immaturestudio.com into a webcomic and began producing random comic strips simply for the joy of creating.
Amit Productions
Then, in an unexpected turn, I dove back into media production.
Experimenting with motion graphics and phone video production. It was during the second year after launching TriniSpace.com (quietly), I landed the opportunity to Direct, Edit and Produce a short film.
Under the guidance of the Executive Producer, I plunged headfirst into professional media production, investing everything—earnings, savings, and whatever else I could spare—into equipment and skill-building.
Soon, I was doing major photoshoots, producing YouTube content, and ultimately Directing and Producing the full season of a TV show, with another in production.
I launched HerSTYLS, a brand to empower women through an online magazine and documentary-style interviews.
It grew fast—too fast—and the pace became overwhelming, and it was going in a direction I did not like.
So I returned to where my vision had room to breathe: TriniSpace.
I expanded it, launching TriniSpace version 2 in 2019 and version 3 in 2022.
The Present
Today, after everything I’ve learned, built, failed, revived, and reinvented, I run a company and brands that carry all those experiences forward.
Now we manage multiple local community platforms—classifieds, freelancing, real estate listings—and a range of media blogs, powered by everything I’ve spent a lifetime creating, refining and fighting to understand.
My background spans sketch art, graphic design, web development, 3D animation, motion graphics film-making and photography, built through independent study and hands-on practice.
Looking back, I realise none of it was wasted—every detour, failure, experiment and late-night obsession shaped the creator I am today.
And the story is still being written.
For as long as I can remember, I’ve been creating.